![]() To me it iseasier and more predictable to simply use motion puppet,mixed moves and the combined libraries Since I started using Iclone for base layer motion building. To be honest I have stopped harvesting the older stuff from the Mill4ĪniMate 1.2xx days or other online sources like carnegie mellon etc, Anyone have any ideas on the matter? Thanks!īut what I cannot do for example is bake earlier generation aniblocksĪpply save and then apply them as AniMate adds keyframes to every ![]() ![]() I am trying to understand rigging and I am yet still a total novice, so it seems to me that the same rig should move the same in 3DXchange or DAZ. Mind you, I made two seperate conversions in 3DXchange one for G1 based and one for G3 based. When I export to the motion to BVH that I just saw working perfect on a DAZ character in 3DXchange, and import that BVH on to the same characters in DAZ, the G1 looks good, but the the G3 BVH doesn't conform as well in DAZ ( shoulders and arms don't move correctly). Everything looks good inside of 3DXchange when motion applied to a DAZ character. I export the charcter FBX from DAZ into 3DXchange and apply the Imotion I created from the MMD FBX. I do a lot of MMD motion conversions and learned how to do it with 3DXchange here in the the forums. ![]() But, I would like to know if anyone knows what is going on between the rigging between 3DXchange and DAZ. There are a few areas that are problematic in DS that I hope some learned individual here can shed a bit of light on(Ironically Lighting is one of those problem areas). I have been dabbling with DAZ for many years now and find that no matter how much I learn I cannot seem to solve the basic requirements. ![]()
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